NocturnForge · Independent studio

Engineering-led games across genres, mobile and PC.

Simulation, arcade-idle, hypercasual, puzzle: the genre changes, the engineering bar doesn't.

  • Mobile + PC
  • Multi-genre
  • Systems · Multiplayer · VR

Flagship

Cargo Simulator

A low-poly open-world delivery simulation. Run a one-person delivery operation across a streaming open world: pick up, route, and drop off.

In active development · playable build available

No public store page. Builds are shared privately with publishers on request.

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Screenshots

Inside the game

  • Open-world streaming

    Integer chunk coordinates and per-chunk physics scenes keep the world stable far from the origin; static environment tiles stream in and out through Addressables.

  • Delivery gameplay

    Pick up packages, follow the world map and roads, and deliver to addresses, with IK-driven interactions such as point-of-sale handling along the way.

  • Characters & carrying

    Full-body IK with an IK-based grabbing system for carrying packages in different styles, plus mix-and-match character customization.

  • A living world

    A from-scratch in-game time system drives a weather visual layer, so the world moves through day, night, and changing conditions.

  • Built to scale

    A layered, composition-based architecture with an ID-driven entity system. The groundwork for multiplayer and a larger open world is already in place.

What we make

Engineered to scale

The edge isn't scale. It's systems built to grow without buckling.

  • Systems architecture

    Layered, composition-based codebase built to scale, not a one-off prototype.

  • Open-world streaming

    Chunked worlds + per-chunk physics scenes; environment streams via Addressables.

  • Multiplayer

    Shipped a VR/PC multiplayer title; DOTS/ECS and Netcode for Entities.

  • VR

    Full-body IK, physics grabbing, and a modular physics-based combat system.

  • Tooling & live-ops

    CI/CD build tooling, ECS test infra, and a full mobile monetization stack.

Founder

Founder-led, engineering-first

Enes Sahin Founder & Lead Engineer · Senior Unity Engineer

NocturnForge is led by Enes Sahin, a senior Unity engineer (systems, multiplayer, VR) who has built games since age 13 and shipped across mobile, PC, and VR, including a VR/PC multiplayer title. The edge is engineering: architecture built to scale, not just a prototype that demos.

B.Sc. Computer Engineering, Yıldırım Beyazıt University (2017–2021) · English · Arabic · Turkish

Shipped before NocturnForge

Highstreet Calamity gameplay video thumbnail

Highstreet Calamity

VR / PC

Senior Engineer · Highstreet

Nice Cream gameplay video thumbnail

Nice Cream

Mobile

Gameplay Engineer · Hero Games

Ant Hilton gameplay video thumbnail

Ant Hilton

Mobile

Sole Programmer · Hero Games

Idle Fisher gameplay video thumbnail

Idle Fisher

Mobile

Solo

Idle Town logo

Idle Town

Telegram

Solo

400K+ registered players

Want to see it running?

Builds are shared privately with publishers on request.

Or email [email protected] directly.