Highstreet Calamity
VR / PCSenior Engineer · Highstreet
NocturnForge · Independent studio
Simulation, arcade-idle, hypercasual, puzzle: the genre changes, the engineering bar doesn't.
Flagship
A low-poly open-world delivery simulation. Run a one-person delivery operation across a streaming open world: pick up, route, and drop off.
No public store page. Builds are shared privately with publishers on request.
Screenshots
Inside the game
Integer chunk coordinates and per-chunk physics scenes keep the world stable far from the origin; static environment tiles stream in and out through Addressables.
Pick up packages, follow the world map and roads, and deliver to addresses, with IK-driven interactions such as point-of-sale handling along the way.
Full-body IK with an IK-based grabbing system for carrying packages in different styles, plus mix-and-match character customization.
A from-scratch in-game time system drives a weather visual layer, so the world moves through day, night, and changing conditions.
A layered, composition-based architecture with an ID-driven entity system. The groundwork for multiplayer and a larger open world is already in place.
What we make
The edge isn't scale. It's systems built to grow without buckling.
Layered, composition-based codebase built to scale, not a one-off prototype.
Chunked worlds + per-chunk physics scenes; environment streams via Addressables.
Shipped a VR/PC multiplayer title; DOTS/ECS and Netcode for Entities.
Full-body IK, physics grabbing, and a modular physics-based combat system.
CI/CD build tooling, ECS test infra, and a full mobile monetization stack.
Founder
Enes Sahin Founder & Lead Engineer · Senior Unity Engineer
NocturnForge is led by Enes Sahin, a senior Unity engineer (systems, multiplayer, VR) who has built games since age 13 and shipped across mobile, PC, and VR, including a VR/PC multiplayer title. The edge is engineering: architecture built to scale, not just a prototype that demos.
B.Sc. Computer Engineering, Yıldırım Beyazıt University (2017–2021) · English · Arabic · Turkish
Builds are shared privately with publishers on request.